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unity.com
Tilemap Procedurally Generate Dungeon With Premade Rooms
Hello. I want to procedurally generate a dungeon, using the Unity Tilemap, with rooms that I have handcrafted. However, I’m having some trouble. Here’s what I’m doing to generate the map: Place a starting room, which was randomly selected from a list of rooms (a blueprint). Add its doorways to a list of tracked door For “n” rooms Pick ...
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