So I’m a big fan of the newly released indie FPS Oddcore, which mashes all of this stuff up into one stylish game. Out now on Steam via early access, Oddcore doesn’t have much setup. One moment you’re ...
In this bizarre new fantasy shooter, screwing up kills performance, forcing you to tinker with the settings to 'regain health ...
The FPS genre has never really been one for the faint-hearted. They aren't necessarily going to be bloody and brutal like ...
Doom co-creator and id Software co-founder John Romero is celebrating the legendary FPS's 32nd birthday with some reflections on its origins, its trajectory from launch, and gratitude for fans who've ...
Paris-based game developer Reissad Studio has launched the first major update for its Unreal Engine 5 FPS, Bodycam, since its 2024 early access launch. The team, which has grown to include more than ...
The moment he picked up his first SNES controller, he knew gaming was going to be a lifelong passion. From adventures with Link to repelling the Covenant with Master Chief to even climbing ever-higher ...
Video game engines will never not be in the conversation, but in recent years, I don’t think it’s ever been so weird. Unity and Unreal are joining forces, announced today at Unite, Unity’s Annual ...
Epic Games and Unity have just announced a surprising new partnership that's big news for game developers and Fortnite users. Despite it being one of the biggest rivals to Epic's Unreal Engine, games ...
Epic Games is teaming up with arguably its biggest game development rival. Epic Games is teaming up with arguably its biggest game development rival. is a senior reporter covering technology, gaming, ...
Epic Games and Unity have announced a major partnership, allowing developers to publish Unity titles in Fortnite. Revealed today during Unity's annual developer conference Unite, the collaboration ...
Florida A&M secured a 31-28 victory over Arkansas-Pine Bluff despite a late-game rally by their opponent. The Rattlers' offense had its third-best performance of the season, gaining 441 total yards.
Reloading after every kill wasn’t just about efficiency; it was about rhythm. Old FPS games trained me to think of the reload as part of the combat flow. I’d shoot, reload, and move on to the next ...