Was using TEA shaders and found this issue with the enchant glint and world border not being visible, so I switched to Sildurs as it was listed as supported and found the same issue there. Just wanted ...
Mojang has added a fog shape uniform to dictate if the fog should be spherical or cylindrical in 22w03a. Once 1.18.2 releases, OptiFine should preferably pass this to shader packs.
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