Abstract: Sixth-generation (6G) mobile communication networks are expected to have dense infrastructures, large antenna size, wide bandwidth, cost-effective hardware, diversified positioning methods, ...
Spring Arm Component is a solution for cameras to expand/retract based on gameplay situations. Typically when you add a Camera to a character for the purposes of creating a third person perspective.
Abstract: In order to improve the display effect and user immersion of the virtual museum, we constructed a virtual museum system based on Unity3D, and studied the high-precision 3D modeling, PBR ...
Desktop: Mouse click anywhere to capture mouse, then the usual Mouse-move and WASD/QZ keys control 1st person camera. Mousewheel to zoom in and out. O and P keys toggle Orthographic and Perspective ...
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