Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
Death has a way of clarifying things. Or so we like to believe. In the case of Blessed Geza, death has done the opposite. It has produced not closure, but a strange, embarrassed quiet.
Hosted by: Hank Green (he/him) Emma Dauster: Writer Rachel Garner: Fact Checker Amy Peterson: Script Editor Savannah Geary: ...
Curated by Katherine C. M. Adams (Associate Curator, Time-Based Visual Arts), staging grounds unfolds across EMPAC’s architecturally distinct spaces. The artists’ works are embedded within the ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results