Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
Death has a way of clarifying things. Or so we like to believe. In the case of Blessed Geza, death has done the opposite. It has produced not closure, but a strange, embarrassed quiet.
Hosted by: Hank Green (he/him) Emma Dauster: Writer Rachel Garner: Fact Checker Amy Peterson: Script Editor Savannah Geary: ...
Curated by Katherine C. M. Adams (Associate Curator, Time-Based Visual Arts), staging grounds unfolds across EMPAC’s architecturally distinct spaces. The artists’ works are embedded within the ...