Over three years ago, we approached Ates Games with the idea of creating a game centred around controlling a rolling ball that moves through levels ...
For those who don’t know the tool: Unity is a real time engine used for games, virtual production and interactive content.
The player uses Rigidbody2D for gravity scale and RB.AddForce($something,ForceMode2D.Impulse) for Jumping. For changing the game mode, I created mode changer prefabs ...
Here are all my projects from CS 457 - Computer Graphics Shaders with Dr. Mike Bailey. I learned about different shader types (vertex, tessellation, geometry, fragment, compute) and implemented ...
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