A universal BepInEx patcher to enable/disable Unity's built-in audio for any Unity game. Primarily useful for games where Unity's audio engine has been disabled by the game developers due to using a ...
Grabbing the raw mesh, material, blendshape, bone, dynamic bone, etc. data directly from unity, Sends that to Resonite via inter-process communication (using a memory mapped file), Decodes directly in ...
Abstract: Modern multimode sub-6GHz receivers heavily employ current-mode passive mixers and N-path filters to simultaneously satisfy the noise requirements and deal with large in-band and out-of-band ...