In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
A new paper authored by researchers from Disney Research and several universities describes a new approach to procedural speech animation based on deep learning. The system samples audio recordings of ...
During my time as a PhD student, I looked at how to calculate motion automatically for limbed animals, concentrating on ones that have a very low centre of gravity like insects and lizards. What I ...
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