Another Axiom, the indie studio behind wildly successful VR game Gorilla Tag, hinted that it’s now pursuing a project inspired by Echo VR. Kerestell ‘LemmingVR’ Smith, the lead creator of Gorilla Tag, ...
In his video series introducing aspiring developers to the basics of game development, Super Smash Bros creator Masahiro Sakurai recommends viewers give VR a try to understand what it does uniquely ...
VR gaming wouldn't be where it's at now without the designer of the Oculus Rift, Palmer Luckey. Luckey left Meta (then Facebook) in 2017, three years after Oculus VR's buyout. While he works in ...
The Void, which created in-person VR experiences but was forced to shutter its business last year during the pandemic, may be coming back. A former investor may be planning to relaunch it with key ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
Voxelus unveiled a new platform for creating virtual-reality content in hopes of taking the lead in the next big entertainment medium. The company debuted its new platform today during the Oculus ...
To assist with the creation of 180-degree virtual reality photos and video, Google LLC announced on Friday the launch of its VR180 Creator tool that will be available for MacOS and Linux. The tool is ...
As we continue towards a future in which virtual reality designs and concepts are expanding and more tech companies are buying into the idea of the “metaverse,” not all tech designers are on board.
No matter how hard tech companies try, it's difficult to escape the fact that virtual reality just isn't that accessible. Most VR headsets are expensive and clunky, and even if you do have one, there ...
Earlier today Google announced perhaps the easiest way for “anyone with a story to tell” to do so in a rich, visual interface behind the lenses of their favorite VR viewer. Called ‘Tour Creator,’ ...
Anyone can make a film using equipment most of us have in our pockets. Filmmakers are creating full-length movies using iPhones, for instance. Creating virtual reality experiences, however, requires ...
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