In the not-too-distant past, many viewed virtual reality primarily as a fun addition to gaming and entertainment applications. But in recent years, more and more companies and industries have been ...
As we settle into 2026, the conversation around Virtual Reality has fundamentally shifted. We are no longer just talking ...
Volumetric rendering supports these cues by giving virtual characters weight and continuity. In experiences like Braindance, users respond less to graphical detail and more to signals the brain ...