Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
While raiding Xanathar’s lair in the midst of playing through Waterdeep: Dragon Heist, the bard made a disastrous decision. He threw the last bead from the Necklace of Fireballs not at Xanathar, but ...
Throughout its history, Ubisoft has ushered in new standards for what a game can be and look like which shook the industry when they first arrived and all these years later have become foundational ...