Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
Classroom learning remains a cornerstone of education, fostering a dynamic environment where students engage with peers and instructors in real-time. Within these walls, knowledge transcends textbooks ...
Student engagement is vital for any educator throughout the length of a course. The unfortunate reality is that a great teacher only has control of a student’s environment for a short period of time.
Two decades in, and it’s abundantly clear that one of the most effective ways to nurture the 21st century’s trademark skills—creativity, critical thinking, communication, collaboration—is by creating ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
I learned quite a bit from a tiny robot named 2-XL. If you’re not an official Old™ like me, you may not remember this kids’ toy, which first appeared in 1978, and was a glorified 8-track cassette ...
The debate over online versus in-person classroom learning in K-12 education rages on, driven by concerns over student engagement, academic performance, and social-emotional development. Advocates of ...
Through culturally relevant themes and virtual interactions, students learn to explore the world, their social relationships and how games work. As educators seek tools for online environments, one of ...
Doug Bonderud is an award-winning writer capable of bridging the gap between complex and conversational across technology, innovation and the human condition. Flipped classrooms aren’t a new concept, ...
Game-based learning may take various forms—purposeful play in the classroom, game-like approaches to curriculum design, even school-sponsored esports competitions. Whatever it looks like on the ...
The Asian Center of International Studies, the College of Arts and Letters, the Department of Media and Information and Michigan State University Libraries collaborated to host the Video Games for ...
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