As reported by IGN , Hitman Absolution game director Tore Blystad has apologised for the controversy caused by the Attack of the Saints trailer, which featured Agent 47 brutally killing a group of ...
Now this is how you do a stealth game. Forget cones of vision and scaling the rooftops to run away and guards walking past you and mumbling.” Square Enix’s Hitman: Absolution delivers a different, far ...
He may not be a nice guy to meet in a dark alley, but Agent 47 is always fun to take adventuring. 47’s latest game, Hitman Absolution, shakes things up a bit too, with new features and a lovely twist ...
A lot has happened between the release of Hitman: Blood Money and Hitman: Absolution. Numerous stealth series have died and been reborn. The third person action-adventure spectacle has reached a peak ...
It has been a long six years forAgent 47. With no one to trust, the world’s most sought-after assassain is on his own. His services are no longer for hire. No more contracts, just revenge. Agent 47’s ...
“20 per cent of the players will see the last level of the game," he said. "It’s horrible to know. It makes the people working on it really really sad.” Why will players not finish the game? Blystad ...
Hitman: Absolution is a solid return to the Hitman series after six years, but it doesn't represent the best of what the franchise has to offer. Once again you play ...
It’s been six and a half long years since we’ve seen a game starring Agent 47. While 2006’s Hitman: Blood Money was a solid entry to the franchise, it was too familiar to what the series already had ...
After months of rumors and leaks that all but confirmed the existence of a new Hitman game, IO Interactive and Square Enix made it official today with an annoyingly brief and enigmatic teaser trailer ...
Designing a non-linear experience with a balance between artificial intelligence and game design is difficult, said Hitman: Absolution game director Tore Blystad in an interview with Gamasutra. Asked ...
The first four Hitman games from IO Interactive have sold approximately 10 million copies worldwide. But the Copenhagen-based game developer is targeting an even broader audience with its 2012 release ...
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