"This is where we took inspiration from a lot of older games like Wind Waker, Kingdom Hearts, and Skyward Sword was a big ...
One of the hardest aspects of game design to define is good level design. There is no set formula for organizing a layout, sculpting interrelated structures and objects in an environment, using ...
Join members of the development team for a look at Operencia from a Design and 3D level building perspective as they discuss how a level comes to life, and more. Operencia: The Stolen Sun will be ...